Uncork

Windows game on a Mac

Teardown on a Mac: smash everything, and how to get it running

Voxel destruction on Ultra, and the Mac keeps up.

Updated 7 October 2026 · Uncork 1.0.10

95–100fps on Ultra, by eye
72–74fps counter in heavy scenes
OpenGLbuilt-in graphics
M3 ProMacBook Pro 14″, 18 GB

Teardown has no Mac version: its Steam page lists only Windows as of 7 October 2026. In Uncork it runs for free, and we made no game-specific setup for it. On 6 October 2026, on a MacBook Pro 14″ with an M3 Pro and 18 GB, Ultra settings gave 95–100 fps by eye, and the fps counter read 72 in a heavy scene with fog and water. We have not recorded a session average yet.

What the game is

Teardown, from Tuxedo Labs, is a sandbox where nearly everything is built from voxels, tiny cubes. So nearly everything breaks: a wall, a bridge, a warehouse. You pick up a sledgehammer, then something heavier, and the building comes down not by script but however it happens to fall.

The missions are simple. First you walk around with no timer and punch yourself shortcuts. Then the timer starts and you have to run through your own holes. There is a lot of destructible geometry and it is hard on hardware, so we wanted to see how a Mac copes.

Does Teardown have a Mac version

We checked the Steam store (7 October 2026): Teardown lists only the Windows platform, with no macOS. So on an Apple Silicon Mac the game can only run through a compatibility layer, which is what Uncork does. Look at the game's Steam page again before you buy: if a Mac version appears, that is a different option.

What we recorded

There is one record, from 6 October 2026, on the reference machine: MacBook Pro 14″ (Mac15,6), Apple M3 Pro, 14-core GPU, 18 GB, macOS 26.

SceneFrame rate
Ultra settings95–100, by eye
Heavy scene: fog and water72
A heavier mapabout 74

The first number is an estimate by eye, not a recorded measurement. The other two are fps counter readings, but for them we did not record the window size or the scene settings. There are no repeats, and no session average is recorded anywhere. So this is an order of magnitude, not a promise: on another Mac and in another scene the numbers will differ.

If frames fall short, the sensible general moves in a game like this are to lower shadow quality and view distance, and to leave fog and water, the heaviest scene in our record, for last. That is advice about the game itself; we have not tried it on a Mac.

Which graphics path

The record names Uncork's built-in graphics on OpenGL. Half-Life 2 and Portal 2 take the same route: D3DMetal is not used here. Those two games need Uncork 1.0.3 or newer, because before it the Uncork driver gave OpenGL games no context and they closed. Install the current version.

How to run it

  1. Download Uncork from the main page — you do not need to sign in on the site, and running games is free with no account.
  2. Install Uncork: the app builds a bottle with the Windows version of Steam inside.
  3. Sign in to Steam yourself and install Teardown like any game. Your password and Steam Guard code are entered only in Steam's own window.
  4. Press “Play” on the game's card.

Uncork makes no game-specific setup for Teardown, as the record states.

What we did not test

Questions

Is there a Teardown for Mac?

Steam lists only Windows for the game as of 7 October 2026. You can run it on a Mac through Uncork, which is free.

Do I need Uncork Pro?

No, running games is free. The record does not mention Pro features, and we have not tested how they behave in Teardown.

How many fps does Teardown get on an M3 Pro?

By our record of 6 October 2026: 95–100 fps on Ultra settings by eye, and 72 in a scene with fog and water. There is no session average.

Does it run through D3DMetal?

No, the record names the built-in OpenGL graphics. Uncork uses the D3DMetal DirectX layer for DirectX 11 and 12 games, and this game did not run that way in the record.

All the games we have run are on the page “Games we have tested”.

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